Beldum
$0.66–$7.00

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| Condition | Market | 24h | 7d | 30d |
|---|---|---|---|---|
| Near Mint | $0.66 | 0% | 1.5% | 0% |
| Lightly Played | $0.62 | |||
| Moderately Played | $0.40 | |||
| Heavily Played | $0.21 | |||
| Damaged | $0.27 |
Card Details
- HP
- 50
- Type
- Metal
- Stage
- Basic
- Evolves From
- —
- Weakness
- FFire +10
- Resistance
- PPsychic -20
- Retreat Cost
- ColorlessColorless
Poké-PowerMetal Chain
Once during your turn (before your attack), when you attach a Metal Energy card from your hand to Beldum (excluding effects of attacks or Poké-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition.
C
Take Down
Beldum does 10 damage to itself.
30
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

