Dusknoir
$5.58–$12.22

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| Condition | Market | 24h | 7d | 30d |
|---|---|---|---|---|
| Near Mint | $12.22 | 0% | 0% | 0.4% |
| Lightly Played | $4.45 | |||
| Moderately Played | $3.03 | |||
| Heavily Played | $1.56 | |||
| Damaged | $1.22 |
Card Details
- HP
- 120
- Type
- PPsychic
- Stage
- Stage 2
- Evolves From
- Dusclops
- Weakness
- DDarkness +30
- Resistance
- Colorless -20
- Retreat Cost
- ColorlessColorlessColorless
Poké-PowerShadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
PC
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
PPC
Night Spin
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
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